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建筑动画的基本分类与制作流程

一、建筑动画按项目种类主要分为:
First, the main types of architectural animation are divided into:
1、建筑设计投标类
1, construction design bidding category
特点:建筑味浓,以表现建筑的空间感为主,包括建筑形态、建筑设计思路、构成手法等。
Features: building strong, to the performance of building space, including architectural form, architectural design idea, composition techniques etc..
制作要点:
Main points of production:
(1)把握好设计的总体思路,提炼出一些有特色的空间并进行重点表现。
(1) grasp the overall idea of the design, extract some special space and carry out the key performance.
(2)凝练简洁的镜头语言、说明性强。
(2) concise and concise lens language, illustrative.
2、建筑工程施工类
2. Construction engineering construction
特点:针对性强,以表现工程施工的整个流程为主,具有很强的说明性。
Features: strong pertinence, in order to show the whole process of engineering construction, with strong illustrative.
制作要点:
Main points of production:
(1)对整个流程把握清晰,在保证动画设计正确的基础上,注意整个气氛的烘托。
(1) grasp the whole process clearly, on the basis of ensuring the correctness of the animation design, and pay attention to the whole atmosphere.
(2)在一些细节工艺的处理上,一定要注意交待清楚。
(2) in the processing of some details of the process, we must pay attention to clarity.
3、房地产销售类
3, real estate sales
特点:主要面对大众或某个人群销售,需要具备很浓的商业气氛或文化特征,在场景的制作中也多以写实为主,在影片的处理手法上,也较具有煽动性和相当的广告效应。
Features: facing the sale of the masses or a group of people, they need to have a strong commercial atmosphere or cultural characteristics. In the production of scenes, they also focus on realism. In the way of film processing, they also have more incitement and considerable advertising effect.
制作要点:
Main points of production:
(1)把握好整个项目的基调和氛围,要较好的运用镜头速率来表现小区的安逸舒适。
(1) to grasp the tone and atmosphere of the whole project, and to better use the lens rate to show the comfort and comfort of the community.
(2)在手法上更多的抓住人们的心理,用一些有亲和力的景致来表现整个影片。
(2) more grasp the psychology of the people in the way, with some attractive scenery to show the whole film.
4、项目招商引资类
4. Project investment and investment
特点:主要为吸引投资商来作投资,其手法运用比较商业化,更要突出整个环境的商机所在,动画风格也更接近于广告宣传。
Features: mainly to attract investors to invest, its business is more commercialized, and the business opportunities of the whole environment should be highlighted. The animation style is also closer to advertising.
制作要点:
Main points of production:
(1)要选择一个比较有吸引力的主题
(1) choose a more attractive theme
(2)尽可能说明项目占据的天时、地利、人和等,构思在整个影片中体现出来。
(2) the idea is embodied in the whole film as far as possible is to explain the days, benefits, people, and so on.
(3)体现出整个设计的人文环境、商业价值等。
(3) it embodies the humanistic environment and commercial value of the whole design.
5、城市规划类
5. Urban planning class
特点:这也是经常遇到的一类项目。需要表现出对方案意图比较准确的说明,有时也用一些比较概念的手法来表现影片。
Characteristics: This is a kind of project which is often encountered. It is necessary to show a more accurate description of the intentions of the program, and sometimes use some comparative concepts to show the film.
制作要点:
Main points of production:
(1)要比较深入的了解整个项目的设计意图
(1) a more thorough understanding of the design intent of the whole project
(2)选择好几个比较有特点的设计节点或中心进行重点表现,在镜头的运用上也要注意变化。
(2) select several characteristics of the design nodes or centers to focus on the performance of the lens in the use of attention to change.
6、旧城复原类
6, old city restoration
特点:这种项目不太常见,但却是非常有特点的一类建筑动画影片,以仿古的手法再现民族特色,能带给人一种历史的震撼力。
Characteristics: this kind of project is not very common, but it is a very characteristic architectural animation movie. It reflects the national characteristics with the archaize way, and it can bring people a historical shock.
制作要点:
Main points of production:
(1)整个影片要注意对古代历史文化的一种承继,能够比较真实的表现出那种文化韵味。
(1) the whole film should pay attention to an inheritance of the ancient history and culture, and can show that cultural charm more truly.
(2)在模型、贴图的处理上要比较精细。
(2) the processing of model and map should be more meticulous.
二、建筑动画按形式题材分:
Two, the architectural animation is divided according to the form theme:
1、说明类
1, explanatory class
(1)以前较多的建筑动画都属于这类,也就是我们经常说的建筑浏览。它更多的是通过一些简单的镜头对建筑空间、方案设计思路的一些表现。
(1) many of the previous architectural animations are of this kind, that is, the architectural browsing that we often say. It is more of a few simple lenses for the architectural space, the design of the design of some of the way of thinking.
(2)这类动画要求比较简单,但需要能够比较清晰的说明建筑空间的一些关系,渲染也需要比较到位等。
(2) this kind of animation requires relatively simple, but it needs to be able to clearly explain some of the relationships in the building space, and the rendering also needs to be in place.
2、广告类
2, advertising class
(1)这类动画上升到了影片的高度,它需要经过精心的策划,后期的一些特效处理,以及最终的一些剪辑技巧等等处理,使之成为一部更有内涵,更有视觉冲击力的动画影片。
(1) this kind of animation has risen to the height of the movie. It needs careful planning, late special effects processing and some final editing techniques to make it a more meaningful and visual animation film.
(2)加入了诸多影视的知识,使整个动画显得更加富有活力,也提升了观众的观赏兴趣,属于比较高级的建筑动画,同样也需要更多的团队来相互配合。
(2) a lot of knowledge of film and television has been added to make the animation more dynamic and enhance the audience's interest. It belongs to the more advanced architectural animation, and also needs more teams to cooperate with each other.
3、专题类
3, thematic category
针对某个专题进行说明的影片,它的说明性和宣传性都比较强。
It has a strong illustrative and publicized film for a particular topic.
建筑动画的制作流程:
The process of building animation:
(1)做之前要充分做好脚本规划和设计,(如主体要表现什么和整体效果,那一部分需要细致表现,射影镜头的运动设计,每段镜头片段时间控制,视觉效果,整体美术效果,音乐效应,解说词于镜头画面的结合等,决定那些需要在三维软件中制做。那部分在后期软件中处理。
(1) to be fully prepared to do the planning and design of the script before (such as the main body to show what and the overall effect, the part requires careful performance, motion design, projective lens every time footage control, visual effects, the overall effect of music, art, commentary to footage of the combination, decided that needs in 3D software system. That part is handled in later software.
(2)建立模型:先建立主体,(精致点)次要的可以简单制作,模型要尽量精简数目。环境规划动画要先建立起整体地形布局,再运用其它技巧去制作。
(2) to establish a model: the first to establish the main body, (delicate point) can be simple to make, the model to minimize the number of. Environmental planning animation should first set up the overall layout of the terrain, and then use other techniques to make.
(3)动画设置:基本模型完成后,先将摄影机的动画按照脚本的设计和表现方向调整好,当场境中只有主题建筑物时,就要先设定好摄影机的动画,这对你你的显卡刷新有很大帮助。完后再设定其他物体动画。
(3) animation settings: after the completion of the basic model, we first adjust the animation of the camera according to the design and direction of the script. When the theme building is on the scene, we must set the animation of the camera first, which will help you to refresh your graphics card. Then set the other object animation after the end.
(4)贴图灯光:模型的动画完成后,为模型赋材质,再设灯光。后根据摄影机动画设定好的方向进行细部调节。
(4) map lamplight: after the animation of the model is completed, the model is made of the material, and then the light is set. Then it is adjusted according to the direction of the camera animation.
(5)环境制作:调整好贴图和灯光后再加入环境。(树木,人物,汽车,等)
(5) environmental production: adjust the map and light after adding the environment. (trees, characters, cars, etc.)
(6)渲染输出:依制作需要渲出不同尺寸和分辨率的动画。
(6): render output according to the production of it need a different size and resolution of the animation.
(7)后期处理:渲完后。用后期软件进行修改和调整。(如加入景深,雾,矫正颜色等)
(7) post treatment: after it. Use later software to modify and adjust. (such as adding depth of field, fog, correction of color, etc.)
(8)非编输出:最后将分镜头的动画按顺序加入,加入转场,剪辑后输入所需格式。
(8) non output: the last shot of the animation will be divided in order to join, join transitions, clip and enter the required format.

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